![]() ![]() You can also challenge up to 8 friends – or strangers – and fight in epic multi-player fantasy battles.įreeciv is a multiplayer (or single player), turn-based strategy game inspired by the commercial proprietary Sid Meier’s Civilization series. The world of Wesnoth is absolutely huge and limited only by your creativity – make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. There are many official campaigns and a lot of mods done by players, that can easily be installed.Ģ00+ unit types. If you like fantasy games and turn-based games this game it’s all you need, I’ve played it many times playing different scenarios, you can start with the first campaign, heir to the throne, where you are a good Knight fighting with the Elves against the evil forces, or the opposite, the campaign Descent Into Darkness, where you are a necromancer. The latest stable version of the game, 1.8.6, was released on May 13, 2011. The most current development version of the game, 1.9.8, was released on July 29 2011. ![]() ![]() The Battle for Wesnoth is available under the GPL license in source form and for a variety of computer operating systems. In Wesnoth, the player attempts to build a powerful army by controlling villages and defeating enemies for experience. The Battle for Wesnoth, or simply Wesnoth, is a turn-based strategy game with a fantasy setting, designed by David White and first released in June 2003. This games has won many prizes in the Linux community, and is one of the most famous turn-based game for Linux. Years ago this was the most common type of strategic games, but there are still a lot of nice games turn-based, and today we’ll see some games of this type. This is distinguished from real time strategy where all players play simultaneously. Translation updates (a total of 5191 translation strings updated in 53 different languages).A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing.Better handling of severe errors like out-of-memory and stack-overflow.A malfunctional AI should no longer stop the game.Treasure trains are now displayed in the cargo report panel.Added a mod for having 19th century nations.Added a mod where basic buildings (level 1) needs to be constructed (except Town Hall and Carpenter's house).There are now separate volume sliders for music and sound effects.The escape key can now be used to close most panels.Recursive autosave directories should no longer be created.The colony panel is now properly updated when clearing the speciality of a worker.Units should no longer have their graphics clipped on the map.Scrolling on the map should now be smoother.Fixes the scaling of several different panels (preferences).It's now possible to add the same goods multiple times to the same stop in the trade route panel.Accelerator keys can now be changed, saved and loaded in the preferences.Reduces the amount of jumping around on the map while animating the moves of enemy units.Fixed leaking file descriptors that crashed the game on Windows.Fixed several issues that forced a server reconnect.Fixed several issues with goto-orders that made the game hang after end of turn.Several bugs that might cause the game to crash have been fixed (for example when all settlements of a native player was destroyed).AI ships should no longer get stuck outside native settlements.The AI will no longer equip specialists (like Elder Statemen) with muskets.For example, the conquest advantage (spanish) will make the player focus on destroying the natives. National advantages will now change how the AI utilizes its military units.This mission is used for dragoons that are escorting artillery when attacking. Adding a new escort mission for protecting units.The AI no longer defends its colonies with scouts.The computer players will now use more advanced tactics when defending and attacking.The AI can now buy units from Europe without cheating.More efficient transportation of goods.The AI colony development and expansion have been improved.The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another.A bug that prevented certain images from being overridden by mods has been fixed.Added tools for easily making new base tiles from a single tiling texture.It's now possible to define nation specific unit types that can be recruited and purchased in Europe.Major changes to the tile goods production so that the actual values matches the original game.New transitions between the base tiles.All user visible changes since 0.13.0 Graphics ![]()
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